package net[paste][/paste]minecraft[paste][/paste]src;public class mod_gcc extends BaseMod{ public static final Item SteelPiece=new SteelPiece(5000)[paste][/paste]setItemName("SteelPiece"); public static final Item IngotSteel=new IngotSteel(5001)[paste][/paste]setItemName("IngotSteel"); public static final Item RedLapis=new RedLapis(5002)[paste][/paste]setItemName("RedLapis"); public static Item SteelHelmet=(new ItemArmor(3003, EnumArmorMaterial[paste][/paste]STEEL, 5, 0))[paste][/paste]setItemName("SteelHelmet"); public static Item SteelPlate=(new ItemArmor(3004, EnumArmorMaterial[paste][/paste]STEEL, 5, 1))[paste][/paste]setItemName("SteelPlate"); public static Item SteelLegs=(new ItemArmor(3005, EnumArmorMaterial[paste][/paste]STEEL, 5, 2))[paste][/paste]setItemName("SteelLegs"); public static Item SteelBoots=(new ItemArmor(3006, EnumArmorMaterial[paste][/paste]STEEL, 5, 3))[paste][/paste]setItemName("SteelBoots"); public static final Item SteelSword=(new ItemSword(3007, EnumToolMaterial[paste][/paste]STEEL))[paste][/paste]setItemName("SteelSword"); public static final Item SteelAxe=(new ItemAxe(3008, EnumToolMaterial[paste][/paste]STEEL))[paste][/paste]setItemName("SteelAxe"); public static final Item SteelPickaxe=(new ItemPickaxe(3009, EnumToolMaterial[paste][/paste]STEEL))[paste][/paste]setItemName("SteelPickaxe"); public static final Item SteelShovel=(new ItemShovel(3010, EnumToolMaterial[paste][/paste]STEEL))[paste][/paste]setItemName("SteelShovel"); public static final Item SteelHoe=(new ItemHoe(3011, EnumToolMaterial[paste][/paste]STEEL))[paste][/paste]setItemName("SteelHoe"); public void load() { ModLoader[paste][/paste]addName(SteelPiece, "Piece of Steel"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelPiece, 4), new Object[]{ "X#X", "#X#", "X#X", Character[paste][/paste]valueOf('X'), Item[paste][/paste]coal, Character[paste][/paste]valueOf('#'), Item[paste][/paste]ingotIron}); SteelPiece[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelPiece[paste][/paste]png"); ModLoader[paste][/paste]addName(IngotSteel, "Steel Ingot"); ModLoader[paste][/paste]addSmelting(mod_gcc[paste][/paste]SteelPiece[paste][/paste]shiftedIndex, new ItemStack(mod_gcc[paste][/paste]IngotSteel, 1)); IngotSteel[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/IngotSteel[paste][/paste]png"); ModLoader[paste][/paste]addName(RedLapis, "Red Lapis Potion"); ModLoader[paste][/paste]addRecipe(new ItemStack(RedLapis, 1), new Object[]{ "X#X", "#Z#", "X#X", Character[paste][/paste]valueOf('X'), Item[paste][/paste]redstone, Character[paste][/paste]valueOf('#'), new ItemStack(Item[paste][/paste]dyePowder, 1, 4), Character[paste][/paste]valueOf('Z'), Item[paste][/paste]glassBottle}); RedLapis[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/RedLapis[paste][/paste]png"); ModLoader[paste][/paste]addName(SteelHelmet, "Steel Helmet"); SteelHelmet[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelHelmet[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelHelmet, 1), new Object[]{ "###", "XXX", "X#X", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel}); ModLoader[paste][/paste]addName(SteelPlate, "Steel Plate"); SteelPlate[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelPlate[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelPlate, 1), new Object[]{ "X#X", "XXX", "XXX", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel}); ModLoader[paste][/paste]addName(SteelLegs, "Steel Legs"); SteelLegs[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelLegs[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelLegs, 1), new Object[]{ "XXX", "X#X", "X#X", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel}); ModLoader[paste][/paste]addName(SteelBoots, "Steel Boots"); SteelBoots[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelBoots[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelBoots, 1), new Object[]{ "###", "X#X", "X#X", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel}); ModLoader[paste][/paste]addName(SteelSword, "Steel Sword"); SteelSword[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelSword[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelSword, 1), new Object[]{ "#X#", "#X#", "#Z#", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel, Character[paste][/paste]valueOf('Z'), Item[paste][/paste]stick}); ModLoader[paste][/paste]addName(SteelAxe, "Steel Axe"); SteelAxe[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelAxe[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelAxe, 1), new Object[]{ "XX#", "XZ#", "#Z#", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel, Character[paste][/paste]valueOf('Z'), Item[paste][/paste]stick}); ModLoader[paste][/paste]addName(SteelShovel, "Steel Shovel"); SteelShovel[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelShovel[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelShovel, 1), new Object[]{ "#X#", "#Z#", "#Z#", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel, Character[paste][/paste]valueOf('Z'), Item[paste][/paste]stick}); ModLoader[paste][/paste]addName(SteelPickaxe, "Steel Pickaxe"); SteelPickaxe[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelPickaxe[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelPickaxe, 1), new Object[]{ "XXX", "#Z#", "#Z#", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel, Character[paste][/paste]valueOf('Z'), Item[paste][/paste]stick}); ModLoader[paste][/paste]addName(SteelHoe, "Steel Hoe"); SteelHoe[paste][/paste]iconIndex=ModLoader[paste][/paste]addOverride("/gui/items[paste][/paste]png", "/textures/SteelHoe[paste][/paste]png"); ModLoader[paste][/paste]addRecipe(new ItemStack(SteelSword, 1), new Object[]{ "XX#", "#Z#", "#Z#", Character[paste][/paste]valueOf('X'), mod_gcc[paste][/paste]IngotSteel, Character[paste][/paste]valueOf('Z'), Item[paste][/paste]stick}); } public String getVersion() { return "1[paste][/paste]2[paste][/paste]5 Tutorial"; } }